Top-Spieletipps


Karten- & Brettspiele

Karten- & Brettspiele entdecken - mit SET, Kakerlakentanz oder Geisteblitz können Sie Spaß, Freunde und etwas fürs Köpfchen verbinden [2]

 

Videospiel

Portal 2 - Schlussfolgerndes Denken, Erfolgserlebnisse und Humor kommen bei diesem Videospiel nicht zu kurz - für PC, MAC, PS3 und XBOX 360 [3, 4]

 

Gehirntrainingsspiel

PEAK - Gehirntrainings-App mit großem Gratis-Angebot [5, 6, 7, 8]

 

Bildungsspiel

Duolingo - kostenlose Sprachkurse mit Motivationsfaktor - auch als App [1, 9]


Wissenschaftliche Referenzen

  1. Bak, T.H., Nissan, J.J., Allerhand, M.M., and Deary, I.J. (2014). Does bilingualism influence cognitive aging? Annals of Neurology 75, 959-963. doi: 10.1002/ana.24158.
  2. Fissler, P., Küster, O., Schlee, W., and Kolassa, I.T. (2013). Novelty interventions to enhance broad cognitive abilities and prevent dementia: synergistic approaches for the facilitation of positive plastic change. Progress in brain research 207, 403-434. doi: 10.1016/B978-0-444-63327-9.00017-5
  3. Shute, V.J., Ventura, M., and Ke, F. (2015). The power of play: The effects of Portal 2 and Lumosity on cognitive and noncognitive skills. Computers & Education 80, 58-67. doi: http://dx.doi.org/10.1016/j.compedu.2014.08.013.
  4. Powers, K., Brooks, P., Aldrich, N., Palladino, M., and Alfieri, L. (2013). Effects of video-game play on information processing: A meta-analytic investigation. Psychonomic Bulletin & Review 20, 1055-1079. doi: 10.3758/s13423-013-0418-z.
  5. Toril, P., Reales, J.M., and Ballesteros, S. (2014). Video game training enhances cognition of older adults: A meta-analytic study. Psychology and aging 29, 706.
  6. Lampit, A., Hallock, H., and Valenzuela, M. (2014). Computerized Cognitive Training in Cognitively Healthy Older Adults: A Systematic Review and Meta-Analysis of Effect Modifiers. PLoS Med 11, e1001756. doi: 10.1371/journal.pmed.1001756.
  7. Lampit, A., Hallock, H., Moss, R., Kwok, S., M. Rosser, M., Lukjanenko, M., Kohn, A., Naismith, S., Brodaty, H., and Valenzuela, M. (2014). The Timecourse of Global Cognitive Gains from Supervised Computer-Assisted Cognitive Training: A Randomized, Active-Controlled Trial in Elderly with Multiple Dementia Risk Factors. Journal of Preventive Alzheimer Disease 1, 33-39.
  8. Karbach, J., and Verhaeghen, P. (2014). Making Working Memory Work: A Meta-Analysis of Executive-Control and Working Memory Training in Older Adults. Psychological Science 25, 2027-2037. doi: 10.1177/0956797614548725.
  9. Fissler, P., Kolassa, I.-T., and Schrader, C. (2015). Educational games for brain health: revealing their unexplored potential through a neurocognitive approach. Frontiers in Psychology 6:1056. doi: 10.3389/fpsyg.2015.01056
  10. Meng, X., and D’arcy, C. (2012). Education and dementia in the context of the cognitive reserve hypothesis: a systematic review with meta-analyses and qualitative analyses. PLoS One 7, e38268.